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Gameplay Design

system design

c# / c++

blueprint scripting

unreal engine

unity

uEFN / Godot

prototyping

level design

3D modeling

documentation

teaching & mentorship

Building and shipping games across engines and disciplines. From hands-on development to teaching and community building.

Technical Designer

Aadi Jain

I build games and the people behind them

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SKILLS-----

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About Me

fEATURED WORK

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FEATURE WORK

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Feature work

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(Side Indie Project)

Supercharged

-----Team Lead-----

Supercharged is a fast-paced first-person traversal game where movement is the main skill and shooting is used to create paths, not destroy enemies. Players sprint, wall-run, and shoot platforms to navigate through a corrupted digital world, mastering momentum and precision across tightly designed levels. The experience focuses on flow-state gameplay, system-driven design, and a unique “create instead of kill” loop, aiming to deliver a distinctive, mechanic-first indie FPS. It's game made in Unreal Engine

The Demo of game is out in Steam with 2.8k+ downloads & 1.6k+ Wishlist as of now

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(NDA Project)

E-Cricket

---Technical Designer---

I worked as a Technical Designer on e-cricket project at Lightfury Games, where I was responsible for designing and implementing core gameplay systems for batting and bowling. I built a modular, zone-based interaction framework that mapped player input to contextual animations and gameplay outcomes, enabling responsive and skill-driven mechanics. Alongside gameplay systems, I contributed to UI/UX integration for multi-platform inputs (controller, keyboard, touch), ensuring a seamless player experience for showcase builds. My role focused on rapid prototyping, system clarity, and bridging design with implementation to deliver a polished systems.

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(UEFN Project)

Mars Pit

---Technical Artist---

I worked as a Technical Artist on the Mars Pit project at Visceral Technologies, contributing to a Fortnite Creative map that ranked among the Top 100 maps globally. Working in a small team of three, I was responsible for implementing VFX, post-processing, and in-game sequences to enhance the overall gameplay experience and visual quality. I focused on optimizing assets, maintaining performance, and ensuring visual consistency across the map. My role involved close collaboration with designers to translate gameplay ideas into polished, real-time experiences within the constraints of the Fortnite ecosystem.

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BEYOND GAME DEVELOPMENT

BEYOND GAME DEVELOPMENT

JOURNEY highlights SO FAR 2023-PRESENT

JOURNEY - HIGHLIGHT - SO -FAR 

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JOURNEY highlight SO FAR 2023-PRESENT

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