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Gameplay Design
system design
c# / c++
blueprint scripting
unreal engine
unity
uEFN / Godot
prototyping
level design
3D modeling
documentation
teaching & mentorship
Building and shipping games across engines and disciplines. From hands-on development to teaching and community building.
Technical Designer
Aadi Jain
I build games and the people behind them
SKILLS-----

Feature work



(Side Indie Project)
Supercharged
-----Team Lead-----
Supercharged is a fast-paced first-person traversal game where movement is the main skill and shooting is used to create paths, not destroy enemies. Players sprint, wall-run, and shoot platforms to navigate through a corrupted digital world, mastering momentum and precision across tightly designed levels. The experience focuses on flow-state gameplay, system-driven design, and a unique “create instead of kill” loop, aiming to deliver a distinctive, mechanic-first indie FPS. It's game made in Unreal Engine
The Demo of game is out in Steam with 2.8k+ downloads & 1.6k+ Wishlist as of now

(NDA Project)
E-Cricket
---Technical Designer---
I worked as a Technical Designer on e-cricket project at Lightfury Games, where I was responsible for designing and implementing core gameplay systems for batting and bowling. I built a modular, zone-based interaction framework that mapped player input to contextual animations and gameplay outcomes, enabling responsive and skill-driven mechanics. Alongside gameplay systems, I contributed to UI/UX integration for multi-platform inputs (controller, keyboard, touch), ensuring a seamless player experience for showcase builds. My role focused on rapid prototyping, system clarity, and bridging design with implementation to deliver a polished systems.

(UEFN Project)
Mars Pit
---Technical Artist---
I worked as a Technical Artist on the Mars Pit project at Visceral Technologies, contributing to a Fortnite Creative map that ranked among the Top 100 maps globally. Working in a small team of three, I was responsible for implementing VFX, post-processing, and in-game sequences to enhance the overall gameplay experience and visual quality. I focused on optimizing assets, maintaining performance, and ensuring visual consistency across the map. My role involved close collaboration with designers to translate gameplay ideas into polished, real-time experiences within the constraints of the Fortnite ecosystem.
guest speaker
BEYOND GAME DEVELOPMENT
BEYOND GAME DEVELOPMENT
JOURNEY highlights SO FAR 2023-PRESENT
JOURNEY - HIGHLIGHT - SO -FAR










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JOURNEY highlight SO FAR 2023-PRESENT
























